Free tool · Cheat sheet
Golf side games, explained.
Rules, scoring, typical stakes and a worked example for the games groups actually play. Each one matches how The Perch scores it, so the sheet and the app never argue. The Perch never holds or moves money - it keeps the tally, you settle up.
Nassau
2 players, or two teams of 2Three bets in one round: the front 9, the back 9 and the full 18 - plus presses when someone falls behind.
How to play
- Usually played as match play: win a hole to go 1 up, halve it and nothing changes.
- Each of the three legs is its own bet. Whoever is ahead when that leg's holes run out wins it.
- A press is a new bet that starts mid-round. The side that is down usually calls it to get their money back.
Scoring
- Each leg pays the stake to the winner. A leg that ends all square is a push - no money moves.
- A press called during the round runs from that hole to the end of the round, at the game's stake.
- Auto-press (optional): a press opens on the next hole each time a side goes 2 down (or 3) within a nine, and runs to the end of that nine.
- Your total is every leg and every press added together.
Typical stakes
- "$2 Nassau" means $2 front, $2 back, $2 overall - so $6 at risk before presses.
- Many groups make the overall leg bigger, like $5-$5-$10.
Worked example
$5 Nassau, Mike vs Joe, match play, manual presses.
- Front 9: Mike finishes 2 up. Mike +$5.
- Joe presses on 15. He wins holes 15-18 by one, so the press goes to Joe. Joe +$5.
- Back 9: Mike won one more hole on 10-14, Joe one more on 15-18 - all square, a push.
- Overall: Mike is 2 up after 18. Mike +$5.
Mike +$5, Joe -$5. Joe pays Mike $5.
House-rule choices
- Manual presses only, or auto-press at 2 down or 3 down.A setting in the app
- Different amounts for the front, back and overall legs.A setting in the app
- Net (strokes on the hardest holes) or gross.A setting in the app
- Whether the side that is ahead can refuse a press.By agreement
Skins
2 or more (best with 3-4)Every hole is a prize. Win it outright - lowest score, no ties - and you take the skin.
How to play
- Each hole is worth one skin. The single lowest score on the hole wins it.
- If two or more players tie for low, nobody wins - the skin carries over, so the next hole is worth 2.
- A ball that was picked up can't win a skin.
Scoring
- Each skin you win collects the stake from every other player. Four players at $2: a skin is worth $6.
- Skins still carrying after the last hole aren't paid out.
- Birdie validation (optional): a skin only counts if the winning score is a birdie or better - otherwise it carries.
- Birdie bonus (optional): a skin won with a birdie or better counts double.
Typical stakes
- $1 to $5 a skin is the usual range.
- Carryovers make late holes swing - five tied holes in a row put 6 skins on the next one.
Worked example
Joe, Sam, Ana and Mike play $2 skins.
- Hole 1: Sam makes 4, everyone else 5. Sam wins 1 skin.
- Holes 2 and 3: ties for low both times, so 2 skins carry.
- Hole 4: Joe wins outright and takes 3 skins (this hole plus the 2 that carried).
- No one wins outright on 5-18.
Joe collects 3 x $2 from each of the other three ($18) and pays Sam $2: Joe +$16, Sam $0, Ana -$8, Mike -$8.
House-rule choices
- Carryovers on, or off (a tied hole's skin is dead).A setting in the app
- Birdie validation and the birdie bonus.A setting in the app
- Net skins or gross skins.A setting in the app
- A flat buy-in split by skins won, instead of paying per skin.By agreement
Wolf
3-4 players (4 is classic)The Wolf rotates every hole and picks a partner - or goes Lone Wolf against everyone for more points.
How to play
- Set an order on the first tee. The Wolf moves to the next player each hole.
- After the tee shots, the Wolf picks a partner or declares Lone Wolf and takes on the rest of the group alone.
- Blind Wolf (optional): go Lone Wolf before anyone tees off, for a bigger payout.
- Each side's best ball decides the hole.
Scoring
- Wolf and partner win the hole: 1 point each.
- Lone Wolf wins: 3 points. Blind Wolf wins: 4 points.
- The Wolf's side loses: each player on the other side gets 1 point.
- A tied hole scores nothing. At the end, settle the point difference times the stake against each other player.
Typical stakes
- $1 a point is common - a couple of Lone Wolf wins add up fast.
Worked example
Ana, Ben, Cal and Dee play $1 a point.
- Hole 1: Ana is Wolf, picks Ben, and they win. Ana 1, Ben 1.
- Hole 2: Ben is Wolf, goes Lone Wolf and loses. Ana, Cal and Dee get 1 each.
- Hole 3: Cal is Wolf, goes Lone Wolf and wins. Cal 3.
After 3 holes: Cal 4, Ana 2, Ben 1, Dee 1 points. Money: Cal +$8, Ana $0, Ben -$4, Dee -$4.
House-rule choices
- Point values for a partner win, a Lone Wolf win and a Blind Wolf win.A setting in the app
- Blind Wolf allowed or not.A setting in the app
- Whether the Wolf tees off first or last.By agreement
- The player in last place is Wolf on the final holes.By agreement
Vegas
4 players, two teams of 2Each team's two scores become one number. The lower number wins the difference in points - and a birdie flips the other team's number.
How to play
- Put your team's two scores together with the low score first: a 4 and a 5 make 45.
- A score of 10 or more just goes on the end: a 4 and a 10 make 410.
- The flip: if a team makes a birdie, the OTHER team's number is written high score first - their 4 and 6 become 64.
- If both teams birdie, both numbers flip.
Scoring
- The team with the lower number wins the difference in points: 45 vs 56 is 11 points.
- Tied numbers: no points.
- By default only real (gross) birdies flip. You can let net birdies flip too.
- Eagle double (optional): a hole where someone makes an eagle is worth double.
- Settle the point difference times the stake.
Typical stakes
- A dime or a quarter a point. Vegas swings hard, so start small.
Worked example
Team A vs Team B at 10 cents a point.
- Hole 1: Team A makes 4 and 5 (45). Team B makes 5 and 6 (56). Team A +11.
- Hole 2 (a par 4): Team B birdies with a 3 and adds a 5 (35). Team A's 4 and 6 flip to 64. Team B +29.
Team B is up 18 points after two holes - $1.80 at 10 cents a point.
House-rule choices
- Gross birdies flip, or net birdies flip too.A setting in the app
- Eagle doubles the hole.A setting in the app
- Numbers built from net scores or gross scores.A setting in the app
- A cap on how many points one hole can be worth.By agreement
Bingo Bango Bongo
2-4 playersThree points on every hole that reward order and position as much as raw score - good for mixed abilities.
How to play
- Bingo: first ball on the green.
- Bango: closest to the pin once every ball is on the green.
- Bongo: first ball in the hole.
- Play in order - the ball farthest from the hole goes first - or the points stop meaning anything.
Scoring
- One point for each, so three points a hole.
- Most points wins. Settle the point difference times the stake against each other player.
- In The Perch you tap who won each point on the hole screen.
Typical stakes
- 50 cents or $1 a point.
Worked example
Ana, Ben and Cal play 18 holes at $1 a point (54 points in all).
- Final points: Ana 22, Ben 18, Cal 14.
Ana +$12, Ben $0, Cal -$12. Cal pays Ana $12.
House-rule choices
- Strict farthest-first order, or ready golf with honest calls.By agreement
- Who gets Bingo when nobody reaches the green in regulation.By agreement
Match Play
1 vs 1, or 2 vs 2 (best ball)A hole-by-hole duel. Win more holes than the other side - your total score doesn't matter.
How to play
- Lower score on a hole wins it and puts you 1 up. Same score halves the hole.
- Losing a hole by five costs the same as losing it by one.
- With 2 a side, each team's better ball counts on every hole (four-ball).
- The match ends when one side leads by more holes than are left: 3 up with 2 to play is a "3 & 2" win.
Scoring
- The status reads 2 UP, 1 DN, or AS (all square).
- The winner takes the stake. A match that ends all square is a push.
- Net match play: each player gets their strokes on the hardest holes, by stroke index.
Typical stakes
- $5 to $20 a match - or play it as a Nassau and make it three bets.
Worked example
Mike vs Joe, $10 match.
- Mike is 3 up after 15 holes.
- They halve 16. Mike is still 3 up with only 2 holes left, so the match is over.
Mike wins 3 & 2. Joe pays Mike $10.
House-rule choices
- 1 vs 1, or 2 vs 2 best ball.A setting in the app
- A percentage of strokes instead of full strokes.A setting in the app
- Play off the low man: only the stroke difference is given.By agreement
- What counts as a conceded ("gimme") putt.By agreement
Niners
Exactly 3 playersNine points on every hole, split 5 / 3 / 1 by score. Built for a threesome.
How to play
- Best score on the hole gets 5 points, the middle score 3, the worst 1.
- Ties share the points they cover: two tied for best split 5 + 3, so 4 each. All three tied: 3 each.
Scoring
- Most points wins.
- Settle the point difference times the stake against each other player.
Typical stakes
- 25 cents to $1 a point.
Worked example
Ana, Ben and Cal play $1 a point.
- Hole 1: Ana 4, Ben 5, Cal 6. Points 5 / 3 / 1.
- Hole 2: Ana 4, Ben 4, Cal 5. Ana and Ben share 5 + 3 (4 each), Cal 1.
After 2 holes: Ana 9, Ben 7, Cal 2. Money: Ana +$9, Ben +$3, Cal -$12.
House-rule choices
- A different split, like Split Sixes (4 / 2 / 0).A setting in the app
- Net or gross.A setting in the app
Hammer
Two sides (1 vs 1 or 2 vs 2)Every hole is a bet that either side can double mid-hole by throwing the hammer.
How to play
- Each hole starts at the stake. Either side can throw the hammer first.
- The other side accepts (the hole is now worth double) or declines and gives up the hole at its value before the throw.
- After that, only the side that last accepted can throw it back.
Scoring
- Better ball wins the hole and its current value.
- A tied hole pushes - or carries to the next hole, if you set it that way.
- In match play the hammer replaces the match bet: every hole is its own bet.
- Must be down (optional): only the side that is behind can throw.
Typical stakes
- $1 or $2 a hole - it doubles quickly.
Worked example
Team A vs Team B, $2 a hole.
- Hole 1: A throws on the tee and B accepts ($4). B throws back after the approach and A accepts ($8). B wins the hole: B +$8.
- Hole 2: A throws; B declines and gives up the hole at $2. A +$2.
After 2 holes Team B is up $6.
House-rule choices
- Tied holes push or carry.A setting in the app
- Only the side that is down may throw.A setting in the app
- No throwing once a ball is on the green.By agreement
The Perch
Skip the scorecard math next round.
Pick any of these games, add your group, and The Perch scores every hole, presses included, and keeps the running tally. The Perch never holds or moves money - it keeps the tally, you settle up.
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